
A digital twin is a three-dimensional, scaled-down copy of the real city. Every building, street, lamppost, tree and planted vegetation is represented as well as data that describes the city and its objects.
With the help of Virtual Gothenburg, we can make urban planning smarter and more efficient, enabling us to build a better city for our inhabitants. It allows us to conduct detailed studies of the city from three perspectives:
Virtual Gothenburg is constructed using parametric modelling, meaning that buildings, roads and other objects are based on specific parameters. These parameters can then be controlled and the variables changed to obtain a model as close to reality as possible. Materials and textures are added in the same way to bring the model to life.
Parametric workflows are already used in the game and film industries, where large, complex 3D urban environments are created much faster than with conventional modelling. The City Planning Authority of Gothenburg has used this technology for several years in its detailed planning of city models and visualisations.
Virtual Gothenburg is created in Unreal Engine, developed by Epic Games, which is used in the popular computer game Fortnite, among others.